Driving with kids has always been a big challenge. How can we make the journey in NIO cars more playful for kids, creating a better family driving experience?

Context: Individual Project at NIO
Mentor: Inae Song
Skills: UX Design, Motion Design, UX Research
Design Impact: The concept has been launched to the market, and featured in NIO's recent promotional video.

Nomi is an intelligent voice assistant in NIO cars. Compared with other in-car voice assistance, it has a tangible character that opens up more possibilities for intelligent voice interaction. Currently, all Nomi functions are centered around adult drivers and passengers; however, with its unique character, it has the potential to create a special experience for kids during family driving trips and bring new value to NIO as a brand.

I designed the concept - Kids Game Box, which is a collection of small, entertaining games that enable children to interact with NOMI in a playful way. Elevating the family driving experience becomes more joyful for both parents and kids.

Design Outcome

Concept Overview
The final outcome is a series of Nomi games. Users can select and activate games on the central display, and then follow Nomi’s instructions to play the games using voice commands.

Four Interaction Touchpoints

  • Central display to view and control all the games.
  • Rear screen to provide visual feedback for kids on the back seats.
  • Nomi sound and screen to provide visual and auditory feedback.
  • Connected hardware to create multi sensory interactive experience.

Example of Gaming Interaction Flow - Color Painting

  • Select and activate the color painting game on the central display. Users can also expand the card to read the detailed game introduction and customize the settings.
  • After activating the game, Nomi will guide users through audio.
  • Users can select multiple colors that they like. Nomi will recognize the colors and blend them into a new color.
  • Nomi will light up the cabin with the new ambient, creating a new atmosphere. The Rear screen will provide appealing visual feedback for kids on the back seats.

Example of Gaming Interaction Flow  - Rock, Scissor, Paper

  • Select and activate the rock, paper, scissors game on the central display. Users can also expand the card to read the detailed game introduction and customize the settings.
  • After activating the game, Nomi will guide users through audio.
  • In gesture mode, the in-car camera detects users' gestures, while in voice mode, the microphone detects their sounds. The Rear screen will provide appealing visual feedback for kids on the back seats.

Benefits for multiple stakeholders

  • For child users, Nomi games provide a fun and easy-to-understand game experience, with simplified voice commands to facilitate easier voice interactions.
  • For parent users, the driving experience should be the priority. Nomi games can be controlled through a simple interface on the front central control screen and offer various personalization settings.
  • For the NIO brand, it is essential to consider the uniqueness of product functionality in the market. Unlike children's voice games from Google Home and Amazon Alexa, Nomi games connect the software and hardware to create a unique in-cabin experience. The gaming experience connect children's experiences with family trip, providing marketing opportunities for several of NIO's SUV models that target family users.

Design Process

In-Depth UX Research for NOMI in EU:
I started the project with research, I collaborated with the product development team in Europe to review NOMI's functionality from the start. We also gathered feedback for NOMI from current EU users, to better understand the challenges that a product from China might face in the European market. Afterward, based on the research insights, I tried to come up with new opportunities through co-creation workshops with stakeholders, to effectively leverage NOMI's special characteristics and innovate for a joyful in-car experience for family users.

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Research includes:
🌎 Analyze the differences between Chinese and European markets and users' mindsets.
💹 Understand how in-car voice assistants influence the customers' purchase decisions.
🎙️ Collection of NIO European users' feedback about NOMI.
👨‍👩‍👧 Interviews with people who have test-driving experience with their families.
💡 Insights and challenges consolidate.

Four Experience Design Principles emerged from the Research Insights:

Design Challenge Highlight:
Based on the research results, we found that parents users value products' efficiency, functions, and driving experiences. But usually, children's interests are the opposite. Children are interested in something quick, simple, and fun. How might we balance different users' needs with one concept?

How did I Approach the Design Challenge:
Co-creation workshop, ideated based on the experience design principles.
Clustered the ideas based on the parents' and kids' needs, and found the cross area as the sweet spot for the concept direction.

Design Impact

From Idea to Reality
The project initially began as a personal exploration. At the end, I had the pleasure of presenting the concept to the broader team. One year later, the concept has been developed and launched to the market. The Rock, Paper, Scissors game was featured in a NIO promotional video on social media.